One of the notable additions in Xojo 2026 Release 1 is that the DrawControlInLayoutEditor event is now available for Desktop and iOS/Android projects, giving you more possibilities…
Comments closedCategory: Cross-Platform
If you build web apps with Xojo, 2026r1 is worth a close look. There’s a good mix of new controls and under-the-hood improvements to explore.…
Comments closedDebugging isn’t just about stepping through code anymore, it’s about understanding how your data behaves over time. With the new watchpoints feature in Xojo, you can…
Comments closedIn Xojo 2026r1 we revised the macOS Developer ID field and replaced it with a Team-based popup menu that aligns with the style found in iOS projects. This change aims to offer a cleaner, more intuitive way to manage developer certificates for the distribution of your built macOS app.
Comments closedIf you followed the previous two articles in this series, you should be set up properly now, right? Your Mac developer certificates are stored in Keychain Access, so you only need to fill in the Developer ID field under Build Settings > macOS > Sign with the appropriate certificate value, click Build (or Publish), and distribute your new amazing app worldwide. Well, not quite. There are still other pieces to consider when signing and distributing your macOS app.
Comments closedOn the Apple side of code signing with developer certificates, we already know that the required root certificate, acting as the base anchor of the…
Comments closedYour macOS app is finished and ready to go. But unless you plan to run it only on your own machine, there’s one essential step before sharing it with others: code signing with certificates.
Comments closedA user recently asked whether it’s possible to connect the (x, y) points in a Scatter chart using DesktopChart, and if so, how to do it. The short answer is yes, it is possible. Read on and I’ll show you just how easy it is.
Comments closedFor decades, Goto has been treated as a programming faux pas—something to avoid at all costs. Like most rules though, there are exceptions. The Goto…
Comments closedAs you may already know, starting with Xojo 2025r3, macOS apps can be developed and compiled with UI Compatibility Mode either enabled or disabled. Now imagine you are creating a Library intended for use in other projects and, as part of its UI-related functionality, the Library needs to determine whether the host application is running with UI Compatibility Mode enabled. How can you do that? Read on to find out.
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