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Category: Web

Posts related to web development.

Animating the Web: Fading Images in-out

This tutorial will show you how easy it is to create animations on components of Xojo web apps, thanks to the use of the Style Editor and the WebAnimator class. Learn how to do a fade effect between two images that you can expand and adapt to your web apps.

In order to recreate this fade effect we’ll mainly use a couple of styles (WebStyle class) to set the initial status for each one of our images (instances from the WebImageView class). These will be overlaped in the web page, sharing the same position. Then we’ll add a button to the web page so it will fire the animation every time it is clicked.

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Web Services Part II: Xojo Web, at your service

In a previous entry we started to dig into web services with Xojo. The first post focused on the backend (server side), creating the Xojo app acting as middleware between the clients and the database that holds your data. We are using SQLite as the backend engine but it would not be difficult to change to other supported database engines like PostgreSQL, MySQL (MariaDB), Oracle or SQL Server, and even ODBC; all of these are supported by Xojo!

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Tutorial: Saving WebCanvas Images to Disk

The WebCanvas control is used for drawing graphics in web apps. It takes advantage of the HTML5 Canvas making it fast and powerful. Sometimes is can be useful to be able to save the graphics drawn in the WebCanvas to an image file, but unfortunately there is no built-in Xojo method to do this.

However, by using a little JavaScript you can easily add this capability to Xojo.

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Web Services: Xojo Web, at your service

Using Xojo Web to create complete web apps and solutions means not having to learn a bunch of interpreted languages and dozens of ever-changing frameworks. I’m looking at you: HTML, CSS (is that even a language?), JavaScript, PHP, et al. Of course, Xojo Web not only makes it possible to create your own web apps, but it also acts as the perfect middleware that your desktop and iOS apps can communicate with. Learn about APIs and web services with Xojo in the tutorial blog post.

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#JustCode Challenge Week 9 – Quote Web Service

We’re wrapping up week 9 of #JustCode with a web app that demonstrates a web service, JSON and SQLite. The web app functions as both an app with a UI and a web service. It lets you enter your own quotes which are saved in a SQLite database. The web service randomly fetches a quote and returns it as JSON.

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PDF File Generation? There is an API for that!

I’ve heard it several times: how can I export to PDF from Xojo? Sure, there are lots of answers pointing to a bunch of resources, including excellent plug-ins from third parties. But can you accomplish the same thing using an already available API? Yes, there is a remote API for that! The requirement is that your Xojo app will need to have access to Internet … and, of course, you’ll need to do just a bit of coding.

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10 Print

The other day I saw this article on Dev.To: A Universe in One Line of Code with 10 PRINT

It talks about how you could make a maze-like structure on a Commodore 64 with just this one line of code:

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

The author then goes on to show you how you might do something similar using Python and pygame.

I love all things retro and this seemed like fun, so I thought I would whip up the same thing in Xojo.

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Do I need a Xojo Cloud server during development?

If you are just starting the development of your first web app you may be wondering if you need to get a Xojo Cloud server right away. In most cases, the answer is no. You can develop your application on your own computer and sign up for a Xojo Cloud server when you are getting close to deployment and are ready to test in as close to a real world situation as possible.

There are differences of course between how a web app will execute on your computer with a single user (you) versus on a server that is anywhere from hundreds to thousands of miles away with many users connected all at the same time. For the most part, you don’t have to think very much about this but there are areas where you should.

Keep the following 3 things in mind when developing without a cloud server.

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