Skip to content

Category: Learning

Compilers 105 – Back End Overview

Once the front end has done its work its time for the back end components to take over.

This is the fifth in our compiler series and the first on the back end. We covered the parts of the compiler that are called the front end in these posts:

Comments closed

How to Add User Interface Controls at Runtime

Admit it – this is one of those questions that, sooner or later, arise to every Xojo newcomer: How can I add new UI controls to the Window at runtime? And if you are considering this too, then the good news is that the answer is more simple than you probably expect… sitting right there on the Inspector under the Attributes tab. Yes, this is all about the Control Set!

Comments closed

Supporting Multiple Cores

With today’s multi-core CPU’s it seems that an application made with Xojo running on a single core is somewhat restricting. If you have a lot of data to process, large images to manipulate or other things that could happen in the background, it would seem that with a multi-core machine you could do this faster “if only Xojo would make threads preemptive”. We get a lot of requests for preemptive threads so that people can take advantage of multiple cores.

Comments closed

Compilers 103 – Semantic Analyzer

The Semantic Analyzer is the real heart of the compiler. Its job is to validate code and figure out what the code actually means. Essentially it validates that the code is semantically correct.

This is the third post in our Compiler series. Previous posts:

Comments closed

THIS IS NOT A DRILL: Poor Interface Design and its Potentially Dangerous Impact

As most of you know, this past Saturday morning, the people of Hawaii got a shocking notification on their smartphones warning of a incoming ballistic missile and that this warning was not a drill. I can only imagine the fear that raced through the minds of more than a million people. This warning, as well all now know, turned out to be a false alarm accidentally set off by a state employee who was attempting to perform an internal test.

Comments closed

Control Subclass Constructors

A constructor is a special method that is used to initialize a class. They are very handy, but when you use them with control subclasses you have to be aware of how a control’s properties are initialized. Perhaps you’ve run into this situation:

“I have a constructor on my control and the values that I set in the constructor don’t stick.”

Comments closed

Make Your Own Classes Iterables

In programming, iterators are the mechanisms that allow us to walk all the members of a collection without needing to know in advance how many of them compose such a collection; and for that we can find in Xojo the commands For Each… Next. What are the main differences in comparison to the conventional For… Next?

The first difference is that with For Each… Next we can’t assume that we are iterating the members of the collection in order, as it is the case when using the variable of the conventional For… Next as the Index in order to access a known member of the collection. The second difference is that the iterator will be invalid when the iterated elements are modified, or when we modify the amount of elements in the collection during the iteration process.

By default in Xojo, there are a couple of collections that are iterable: the already mentioned Arrays and also Dictionaries and FolderItem.Children. Wouldn’t it be great to extend this feature so we can add this behaviour to our own classes making them more flexible? The key to making this happen is using the two Class Interfaces already included in Xojo: Iterator and Iterable.

Comments closed