The experience of creating Android apps in Xojo it very similar to how you create desktop, web and iOS apps. Having said that, here are 5 differences that you should be aware of to make your Xojo Android experience go smoothly.
Comments closedXojo Programming Blog Posts
Some of you likely want to start using XAML but your desktop projects also run on macOS and perhaps Linux. If that’s the case, what…
Comments closedNow that Xojo can build apps for Android, let’s help you get started on your first Xojo Android project! Whether you’re already developing mobile apps or new to mobile development, getting started with Xojo is quick and easy. Xojo offers many resources for getting started with Xojo Android.
Comments closedMany of us like using Xojo because it’s intuitive and extensible. With the introduction of support for Android in 2023r2, Xojo now offers support for apps running on not just phones and tablets but other devices that also use Android as their operating system such as the Amazon Fire TV Stick.
Comments closedUsing and writing declares for Android is very similar to other platforms. The syntax is mostly the same, but we’ve made some additions to make Declares that change Controls easier. Let’s walk through a couple of easy-to-understand Declares to show you how they’re made.
Comments closedFor the most part, designing mobile apps for Android and iOS is similar, but there are differences. Here are some important ones to keep in mind for a smoother Android experience.
Comments closedWith the introduction of DesktopXAMLContainer you can slowly modernize your Windows apps or supplement your existing user interface with additional WinUI controls. In this tutorial I’ll demonstrate how you can do more with XAML.
Comments closedBootstrap continues to improve and as a result we have upgraded the Web framework to the latest version. For most Xojo users, this update won’t require any changes at all to your existing projects.
Comments closedStarting with Xojo 2023r2 you can add Leading Actions to the rows in your iOSMobileTable instances on iOS, in addition to the regular actions previously available. This introduces many more options and user interface flexibility to the table rows.
Comments closedAs a direct result of user feedback, starting with Xojo 2023r2, the MobileCanvas control on iOS can now receive KeyDown events from the user, both from the on-device keyboard and any connected keyboard. In addition, this support is available in MobileTextArea, MobileTextField and MobileScreen.
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