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Xojo Programming Blog Posts

HTMLViewer Engines on Windows

HTMLViewer on the desktop has two engines that you can select from, Native and Webkit. Native uses the built-in browser engine on each platform – Webkit on OS X, Internet Explorer on Windows, and Webkit on Linux, if it’s installed. If you select “Webkit”, the Chrome Embedded Browser libraries are included with your built app and HTMLViewer will use that instead. There are pros and cons to each, but usually the reason people choose WebKit over Native on Windows is because choosing Native gets you whatever the minimum version of Internet Explorer is for a particular OS. This means:

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Is Apple killing off mobile ads?

The issue of mobile ads is of particular interest to me as I am forced to think of mobile ads from three different perspectives. First, as a developer since Xojo can be used to create iOS apps; then as an entrepreneur because we advertise Xojo via mobile ads; but also as a personal consumer of mobile ads.

I think I’m on firm ground when I say that mobile ads are universally hated. We hate them more that TV commercials and certainly more than magazine ads. Why is this?

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Should We Fear The Machine? Self-driving cars and the computers of our future

When I was a kid, computers were responsible for almost nothing, at least in my daily life. Big companies used computers to run their accounting departments and NASA used them for analysis, but most peoples’ daily lives were unaffected by the existence of computers.

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How I learned to stop worrying and love the debugger

Since we are all good programmers we never make mistakes, right ? 🙂

But for those times when you write some code and you just can’t figure out why its not behaving, there is always the Debugger!

The best part is the Debugger is very easy to use and it can help you sort out a lot of common issues. Its covered in the Xojo User’s Guide, specifically see the Using the Debugger section.

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Don’t Give Mobile the Cold Shoulder

A recent article on Computer Business Review asks “Why are developers giving mobile the cold shoulder?” The article cites the State of Mobility 2015 Global Developer Study by Progress (they do not provide a link to the study).

Perhaps the reason is because mobile developers have not yet tried to see how quickly you can create mobile iOS apps with Xojo?

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