In this first beta release of Android, there is some simple support for creating Android libraries and calling their methods from Xojo code. The Android libraries have to be written in Kotlin and compiled as AAR library files. Xojo code can call into the library using Declares.
Comments closedTag: Android
In my session at XDC 2023, I talked about ways to design your apps so you reuse code across platforms. The first project is JSONReader, so let’s dive in.
Comments closedWe’re hard at work on Xojo’s upcoming Android support — it is our top priority. As we’ve discussed previously, you can see in the current versions of Xojo that the latest iOS controls now start with “Mobile” in their name. Although Android and iOS will start off as different project types, implementing the “Mobile” prefix is an important step to complete so you will see similar controls when Android support is available.
Comments closedThough the MBS Xojo Conference is still in progress, I wanted to post an update about the demo Geoff just presented on our Android progress,…
Comments closedIn today’s world, the only way to be sure you are reaching all your potential customers is to target multiple platforms. But cross-platform development is crazy-hard, right? Perhaps, if you are using tools like Java, Qt, Delphi or Xamarin it certainly can be. But with Xojo, cross-platform apps are simple to create.
In fact, Xojo lets you easily cross-compile desktop apps for Windows, macOS, Linux and Raspberry Pi. Plus, you can use the same Xojo language to create web and iOS apps too (Android coming soon!).
Comments closedAt each XDC (Xojo Developer Conference) I lay out, however roughly, what Xojo’s short-term development roadmap looks like for the next 12 months or so. Despite how well-conceived that roadmap may be, sometimes unexpected events occur that change or delay things.
Comments closedAfter being available for just a week now, iOS 10 has already been installed on 34% of iOS devices. It may end up outpacing the adoption…
Comments closedIf you are planning to create an app that needs to run on mobile devices your first decision is which mobile platforms to support. This will depend largely on the type of app you are creating and who you are creating it for. So what’s your best solution?
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