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Tag: Apple

QuickTip: Using SF Symbols in macOS … revisited!

Earlier this year ago I wrote a post about using the SF Font symbols on macOS Picture.SystemImagein iOS apps. However that technique has some downsides. For one, the symbol glyphs are hardcoded, which means that it’s not possible to access the new symbols added to the SF Font by Apple. In addition, it isn’t possible to set the font weight and scale for the glyph. In this new post, I’ll show a more flexible way to work with these symbols on macOS 11+.

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Google Switches to Native on iOS

MacRumors reported that Google’s design chief for Apple platforms, Jeff Verkoeyen, announced that Google is switching from using a lot of custom controls in its iOS apps. this same device. You only get that if you use native user interface controls. That’s why Xojo has always provided native user interface controls, high-level access to native system functionality and compiled to native code.

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The Benefits of Native Apps

Xojo creates native apps and uses the native user interface toolkit on each platform. This is important from the end-user’s point of view – we’ve all used apps that didn’t feel quite right, often Java or Electron-made apps. But it’s also important from the developer’s point of view because many of these design changes are effectively done for you.

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iOS User Authentication with Face ID

With the new UserAuthentication class available in Xojo 2021 Release 1, you can now easily ask an iOS user to authenticate themselves using Face ID, Touch ID or with their password/passcode. In an iOS project, add a UserAuthentication object to your screen and change its name to Authenticator.

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MobileMoviePlayer

The MobileMoviePlayer is a relatively new iOS feature in the Xojo Programming language. To use MobileMoviePlayer start a new iOS project and drag the MoviePlayer control from the Library onto a Screen.

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