In order to test the Android apps you create in Xojo, you either need to have an actual Android device (Xojo supports on-device testing/debugging) or you need to set up an Android Emulator in Android Studio. Read on or jump over to Xojo YouTube Channel to watch this process in this Creating an Android Emulator video.
Comments closedTag: Mobile
For the most part, designing mobile apps for Android and iOS is similar, but there are differences. Here are some important ones to keep in mind for a smoother Android experience.
Comments closedUsing and writing declares for Android is very similar to other platforms. The syntax is mostly the same, but we’ve made some additions to make Declares that change Controls easier. Let’s walk through a couple of easy-to-understand Declares to show you how they’re made.
Comments closedMany of us like using Xojo because it’s intuitive and extensible. With the introduction of support for Android in 2023r2, Xojo now offers support for apps running on not just phones and tablets but other devices that also use Android as their operating system such as the Amazon Fire TV Stick.
Comments closedWhen developing iOS apps with Xojo you may spend a good amount of time debugging, whether in a iPhone, or iPad simulator or on a real device. With this in mind, let’s learn a good way to handle the Simulators list in Xcode and Xojo.
Comments closedMany people around the world are celebrating the holidays by giving gifts, which means more and more people are organizing Secret Santa events. In November of 2018, Jérémie Leroy had the idea of making a Secret Santa iOS app. 3 years, 32 languages and 6.5 millions downloads later, Jérémie incorporated Xojo Web to improve his highly successful Xojo iOS app. Secret Santa is a prime example of what is possible and how you can leverage your Xojo skills to expand to other platforms when you need to.
Comments closedSometimes we need to rotate a Picture from portrait to landscape and vice versa. Since the introduction of the Graphics methods Translate and Rotate this is pretty simple to do! Continue reading and I will show you how to create a Method Extension for the Picture class that will be able to do that. This will work on Desktop and iOS projects by only copying and pasting the code, but you will need to make some changes to the example project for the Web version because of the need to convert Picture to WebPicture and back.
Comments closedThe WebImageViewer control allow us to load and display any image retrieved from a given URL. Wouldn’t be nice to have that same kind of functionality in the Desktop and iOS versions of the ImageViewer? Continue reading and I’ll show you how to achieve just that.
Comments closedYou may or may not be aware that running iOS projects in the Simulator does not allow you to check all of your app’s features. There are a few features which rely on hardware capabilities which the Simulator cannot emulate. This can make it hard to track down bugs, and the only recourse is console logging. Starting in Xojo 2022r1 it’s possible to run your apps right on a physical device connected by USB.
Comments closedXojo 2022r1 brings a bunch of font handling improvements plus new features to the creation of PDF documents.
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