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Tag: Mobile

Android Declares

Using and writing declares for Android is very similar to other platforms. The syntax is mostly the same, but we’ve made some additions to make Declares that change Controls easier. Let’s walk through a couple of easy-to-understand Declares to show you how they’re made.

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Xojo iOS Is Now Xojo Mobile

Today’s release of Xojo 2023r2 introduces support for the Android platform! With this release, Xojo iOS licenses are now Xojo Mobile licenses. Any current (not expired) Xojo Mobile license (formerly Xojo iOS licenses) can build for both iOS and Android using Xojo 2023r2. As always, Xojo Pro and Pro Plus licenses include support for all platforms and current Xojo Pro and Pro Plus licenses can build for Android using Xojo 2023r2. The addition of Android support does not change the price of Xojo Mobile, Xojo Pro or Xojo Pro Plus licenses.

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The Versatility of Xojo

Many people around the world are celebrating the holidays by giving gifts, which means more and more people are organizing Secret Santa events. In November of 2018, Jérémie Leroy had the idea of making a Secret Santa iOS app. 3 years, 32 languages and 6.5 millions downloads later, Jérémie incorporated Xojo Web to improve his highly successful Xojo iOS app. Secret Santa is a prime example of what is possible and how you can leverage your Xojo skills to expand to other platforms when you need to.

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Rotate that Picture!

Sometimes we need to rotate a Picture from portrait to landscape and vice versa. Since the introduction of the Graphics methods Translate and Rotate this is pretty simple to do! Continue reading and I will show you how to create a Method Extension for the Picture class that will be able to do that. This will work on Desktop and iOS projects by only copying and pasting the code, but you will need to make some changes to the example project for the Web version because of the need to convert Picture to WebPicture and back.

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On-Device iOS Debugging in Xojo

You may or may not be aware that running iOS projects in the Simulator does not allow you to check all of your app’s features. There are a few features which rely on hardware capabilities which the Simulator cannot emulate. This can make it hard to track down bugs, and the only recourse is console logging. Starting in Xojo 2022r1 it’s possible to run your apps right on a physical device connected by USB.

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