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Tag: multi-platform

The Citizen Developer

I’m seeing more and more headlines about how citizen developers are helping create the apps that business need.

In particular, a recent article at ZDNet, “The advent of the citizen developer” talks about how non-programmers can help create the apps needed by an enterprise company:

So the business-side has long had to place their fate in the hands of those with the requisite skills but often with little sympathy for or first-hand knowledge of the business itself. Or they just ended-up acquiring pre-existing software that was a close enough fit, and then had it configured to their needs. Neither path has typically produced tech solutions that fit business needs very well, and ‘good enough’ has usually been the mantra of the day.

These articles explain how “citizen developers”, sometimes referred to as a business analysts (or maybe even power-users), are using rapid application development tools to create apps that helps the business solve a problem more quickly than going through a more formal and lengthy IT process.

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Build All The Things

As you may have heard, Xojo 2015 Release 3 added the long-awaited ability to create 64-bit apps. And it also added the ability to create Raspberry Pi 2 apps (Linux ARM). This now means there are lots more apps that can get built.

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Computers For Cross-Platform Development

Since we make a popular cross-platform development tool, I’m often asked “what type of computer should I get for cross-platform development”?

You might think that can be a tricky question to answer because they are so many different types of computers. But there is only one computer that can run the three major operating systems without violating a EULA: a Mac.

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Guest Post: A Few Little Xojo Code Performance Tips by Eric Gibbon

Eric Gibbon has been using Xojo to develop bespoke cross-platform applications for Mac and PC and for the web for 15 years. He lives in Stamford, England, and is an active member of the Xojo UK User Group.

There’s an old programmer’€™s saying: If it works, leave it alone.€ But sometimes we have to go back to code that works to make it go faster, because it’€™s too slow.

Over time I have picked up some tips on how to get better performance from Xojo code. I have used these tips to improve old code running on all platforms and have seen big improvements. They are quick and easy to do.

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More Important Than Ever: Cross-Platform’s History

There was a time when the idea of running the same code on different computers wasn’t even imagined. Programming languages were written specifically for a particular computer. And computers were purchased for very specific purposes so why would you even want to run a particular program on another type of computer?

It was the desktop computer revolution that changed that. By the mid-to-late 1980’s, there were more and more desktop computers and developers wanted to target all of them. Soon, however, Windows became so dominant that many developers chose to focus on that one OS. Some Mac developers, not wanting to miss out on the potentially enormous Windows market, either went to the trouble of writing two versions of their applications or used a tool/language that would allow them to target both Mac and Windows from a single code base. This was the beginning of cross-platform development.

Recently, I was asked by tech blogger Chris Pirillo if cross-platform was really important anymore. Cross-Platform is actually more important than ever. Why? First of all, while the Windows PC market is seeing flat or declining sales, Apple’s Mac marketshare is growing. We are seeing this at Xojo. More and more Windows developers are coming to us because they can no longer ignore the Mac market. Linux is the predominant server OS. If you want to write server software that can run on some combination of Linux, Windows and OS X, you’ll want to be writing cross-platform code.

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