Skip to content

Tag: Multi-Platform Development

Filtering the Debugger

Starting with Xojo 2023r1 you’ll find a new feature in Xojo’s Debugger panel that allows you to filter the objects and variables displayed, even between different project runs! This lets you stay focused on the more important objects and variables instead of scrolling through the list of all entries.

Comments closed

Quick Tip: Opening, Shown, Closing and Closed

Knowing the firing order of the Opening event in Xojo Desktop and Mobile apps, and the Shown event for Xojo Web apps, is important to using these correctly for a control’s initialization. The same can be said for Closing and Closed events. Read on for a breakdown of this order for Desktop, Web and Mobile apps developed in Xojo.

Comments closed

Linux Joins the Dark Side

While we’ve been hard at working getting Linux ARM 64 support ready for Xojo 2022r4, released earlier today, we also updated Xojo’s Linux support for Dark Mode. Color.IsDarkMode now functions properly and our Linux IDE has now officially joined the dark side.

Comments closed

PDFDocument: Margins, Merging in a Table and the new Completed method

Xojo 2022r3 included the ability to easily add tables to PDF documents created with Xojo. Now, starting with Xojo 2022r4, this feature has been improved so you can to merge the cells in table’s row! Additionally, you can now set a page’s upper and lower margins and get informed when the table has finished drawing itself. Continue reading to learn how to do all these things!

Comments closed

Build Settings: New macOS Minimum Version and Windows Supported Versions

Starting with Xojo 2022r4 we’ve helped you clarify the minimum operating system needed for your compiled desktop apps to run on. You will be able to set the macOS minimum version required to run your compiled apps. Plus updated “Runs On” build settings for Windows 10/11 and Windows 7/8 compatibility. Continue reading to learn how!

Comments closed