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Tag: Multi-Platform Development

Xojo iOS Is Now Xojo Mobile

Today’s release of Xojo 2023r2 introduces support for the Android platform! With this release, Xojo iOS licenses are now Xojo Mobile licenses. Any current (not expired) Xojo Mobile license (formerly Xojo iOS licenses) can build for both iOS and Android using Xojo 2023r2. As always, Xojo Pro and Pro Plus licenses include support for all platforms and current Xojo Pro and Pro Plus licenses can build for Android using Xojo 2023r2. The addition of Android support does not change the price of Xojo Mobile, Xojo Pro or Xojo Pro Plus licenses.

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Moving Forward & Giving Back: iOS and macOS Products from Greg O’Lone

My new path has taken me deep into the world of iOS and macOS and I thought I would create some projects & products which would benefit Xojo apps on those platforms by creating some products which expose some of the larger frameworks which are not already available but also cannot be accessed by declares alone…

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Filtering the Debugger

Starting with Xojo 2023r1 you’ll find a new feature in Xojo’s Debugger panel that allows you to filter the objects and variables displayed, even between different project runs! This lets you stay focused on the more important objects and variables instead of scrolling through the list of all entries.

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Quick Tip: Opening, Shown, Closing and Closed

Knowing the firing order of the Opening event in Xojo Desktop and Mobile apps, and the Shown event for Xojo Web apps, is important to using these correctly for a control’s initialization. The same can be said for Closing and Closed events. Read on for a breakdown of this order for Desktop, Web and Mobile apps developed in Xojo.

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