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Tag: networking

#JustCode Challenge Week 10 – NetTank

For the 10th week of the #JustCode Challenge I took a look at networking. For my project this week I’ve created a networked version of the Combat game, which has two tanks on the screen shooting at each other. The network version allows you to control one tank with the app running on your computer and someone else to control the other tank with the app running on their computer. I call it NetTank.

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Love it or Hate it, Networking is Necessary

So many of you in the Xojo community are independent developers and though you are smart for choosing Xojo for rapid, cross-platform development, you probably aren’t focused on marketing and promoting your app.

I’ve shared some tips on usingĀ Twitter to market you apps, and Dana has talked about other ways to market your app for free. These efforts do not live in a vacuum. Let’s discuss ways to integrate all these forms of marketing to make the greatest impact…let’s talk about Networking.

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