The iOS Simulator is an OS X app from Apple that can be used to test your iOS apps on OS X. Here are some tips to help you out.
Comments closedCategory: iOS
Posts related to iOS development.
Information about Xojo iOS and the new Xojo framework is included in the new documentation site. Here are some tips to help you get started with it. If you haven’t already, download Xojo now.
Comments closedWhen it comes to software licensing and pricing, the goal is to provide just the right amount of flexibility without making things too complex. It’s difficult, however, to do this without some trial and error which means we occasionally make changes.
With Xojo 2014r3 we are introducing simple, annual pricing for all Xojo licenses:
As you may have heard, Apple announced that as of February 1st, 2015, all new apps submitted to the iOS App Store must support 64-bit. It was already our intention to be in beta testing on 64-bit in that timeframe. However, our original plan was to support Linux first since more and more Linux servers now only support 64-bit. Instead, we will support iOS first followed by the x86 platforms.
Comments closedIn the mobile development world it’s common to support many devices, and therefore many screen sizes. Android devices come in a huge variety of sizes as do iPhones and iPads. Desktops and laptop sizes vary; but mobile is where you really notice the variety because they are so radically different.
Comments closedYou may have seen the 2048 game running on iOS and Android. Here’s a version made with Xojo, which I call 2K that runs on Desktop, Web and iOS.
Comments closedAs you know, we are working hard and fast on adding support for iOS to Xojo (Xojo iOS is here, download it today!). Just as we have done for the desktop and web, iOS support will make it easy for anyone to build powerful iPhone and iPad applications. To help you prepare and plan, here are 10 things you need to know:
Comments closedThere’s a sneaky little, well hidden fact about how differently typed fields act on iOS.
Comments closedIf you are planning to create an app that needs to run on mobile devices your first decision is which mobile platforms to support. This will depend largely on the type of app you are creating and who you are creating it for. So what’s your best solution?
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