While we make the full transition of building the Xojo IDE for M1, you can continue to leverage debugging M1 apps while using the Intel based Xojo IDE on macOS.
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Posts related to Max OS development.
Over the years, the list of technologies upon which Apple depends has grown longer. These technologies provide a great deal of benefit both to developers and end users. Fortunately, Apple provides, supports and maintains the tools required to use these technologies at no cost to developers. Unfortunately, Apple only provides tools that run on macOS.
Comments closedXojo Engineers Paul and Travis talk about Xojo 2020 Release 2 and Apple M1 Macs.
Comments closedWith the newly released M1 Macs, there have been lots of questions about being able to run other operating systems on it, particularly from developers that are used to running Window or Linux in Virtual Machines using virtualization on their Intel Macs.
Comments closedWe are always pushing forward as new technology provides ever-increasing performance and capabilities. Today we shipped Xojo 2020 Release 2, which adds the ability to…
Comments closedStarting with Xojo 2020 Release 2 you’ll be able to build your own Universal Binary apps! All you’ll have to do is go to your macOS Build Settings and change the Architecture from “x64 (64-bit)” to “Universal” and re-build your project. Xojo does everything else for you.
Comments closedRight now, Xojo 2020r2 is in the late testing phase and will support building for Apple Silicon and Big Sur as well as many other new features and improvements.
Comments closedToday compiled the first native Xojo app for Apple Silicon. “Hello World” is a huge step towards bringing you the ability to build your apps for Apple’s future computing platform.
Comments closedLearn to create a solar system in Xojo with the help of the MBS Xojo Plugin component SceneKit. SceneKit is an Apple framework that supplies functions for graphic and animation designs.
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