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Category: Cross-Platform

Graphics: Right and Center Aligned Text

The DrawText method from the Graphics class offers a simple way to left-align text at the given X and Y coordinates, even applying a wrap value to wrap every line of the text block at the provided width value. Wouldn’t it be great to be able to do the same thing while aligning blocks of text to the right and center? Continue reading and I will show you a technique you can use as the starting point which you can fine-tune to your specific needs.

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Conway’s Game of Life

The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. You’ve probably seen this around in some form or another, but I ran across it again recently and thought it would be fun to implement in Xojo.

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On-Device iOS Debugging in Xojo

You may or may not be aware that running iOS projects in the Simulator does not allow you to check all of your app’s features. There are a few features which rely on hardware capabilities which the Simulator cannot emulate. This can make it hard to track down bugs, and the only recourse is console logging. Starting in Xojo 2022r1 it’s possible to run your apps right on a physical device connected by USB.

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PDFDocument: Reports With Full Vectorial Quality

Back in 2020 when PDFDocument was first introduced in Xojo, we had to make a compromise in order to render the output created via Xojo’s integrated Report Editor. That was far from ideal, but we needed to first meet some other requirements in order to get the full vectorial quality you expect in both PDFs as well as in rendering reports.

With Xojo 2022r1 I am happy to say we have achieved that goal! The best part is that you don’t need to do anything to take advantage of the update. Keep your code as it is now and, the next time you output your report into a PDF document you’ll get the full vectorial quality you expect!

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