You can call into Cocoa APIs to use methods and properties that are not built into the Xojo framework by using the Declare command. To create a Declare statement you first need to track down the API you want to use using Apple’s documentation: Apple Developer Documentation.
Comments closedCategory: Cross-Platform
Geoff just wrapped up the Keynote at this year’s XDC here in beautiful Denver, Colorado. The stately ballroom at the Magnolia Hotel was packed. After…
Comments closedDuring his Keynote, Geoff announced the winners of the 2018 Xojo Design Awards, honoring excellence in software design in the following categories: Best Developer Tool, Best Specialty App, Best Consumer App, Best Mobile App, Best Utility App and Best Cross-Platform App.
These apps represent the creativity, flexibility and diversity in the Xojo Community – support this year’s winners and the whole Xojo community by sharing and reviewing their apps on social media and app stores!
This year’s winners are:
Comments closedThe Cloud is everywhere these days. And lots of companies offer Cloud products or services. Why should you use them?
Comments closedStarting with Xojo 2018r1, your Xojo apps require the libunwind8 library to be installed on your Raspberry Pi. Here’s how to update your Pi.
Comments closedXojo 2018 Release 1 has a new feature for Xojo Cloud users: Xojo Cloud Server Stats.
Comments closedHere are some tips that will help ensure your Windows apps look and feel their best, with Xojo 2018 Release 1 now that Windows apps now have a more stable and flicker-free UI than ever before.
1 CommentYou can call into Linux APIs to use methods and properties that are not built into the framework by using the Declare command. To create a Declare statement you first need to track down the API you want to use using Linux documentation.
Comments closedYou can call into Cocoa Touch APIs to use methods and properties that are not built into the framework by using the Declare command. To create a Declare statement you first need to track down the API you want to use in Apple’s documentation: Apple Developer Documentation. Most of the time you will reference the Foundation and UIKit libraries, but there are many other libraries as well. Xojo Declares use the Objective-C names so be sure to refer to those in the documentation rather than the Swift naming.
Comments closedLike his father, my teenage son loves video games. The single player games where you take a character through some kind of adventure are the ones I like most. These usually have a fair number of AI-controlled enemies that must be defeated. My son, on the other hand, prefers to play against other human beings. When I asked him why, he said, “The AIs are so predictable.” To prove this to me, he took over when I was having trouble defeating a particularly difficult enemy and quickly dispatched him, narrating his strategy as he went and barely being scratched in the process. My son is an elite player compared to me partially because he puts a lot more time into it than I do but also because he loves video games far more than I do.
Just as people have varying levels of skill and interest in video games, the same is true of app development. There are those that are happy to devote enormous amounts of time to learning everything they possibly can. They don’t care how long it takes. They want to have control over everything and are willing to do whatever is necessary to make that happen. I’m so glad those people exist because there’s a lot of great software that might not otherwise have been created without them. I’m not one of those people. I really want to focus mostly on what makes my application unique, abstracted from the nitty-gritty of app development.
That’s why I have always been attracted to tools like Xojo. I am a citizen developer. Of all the job titles I have had over the years, all of them in tech, none have ever included words like programmer or engineer. I do some software development but it’s just a part of my job. It’s something I do to help me in my work or to help my co-workers.
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