Before you submit to the App Store, you’re going to want to have app icons and launch images for your iOS apps. Here’s some information about them.
Comments closedCategory: Cross-Platform
About two years ago a Feature Request was filed for the Web Framework to allow users to handle incoming requests in standalone apps for things which would normally return an HTTP 404 Missing Page error. At the time, there were a few obstacles in our way which prevented bringing this request to fruition, but no more…
Comments closedThe iOS Simulator is an OS X app from Apple that can be used to test your iOS apps on OS X. Here are some tips to help you out.
Comments closedInformation about Xojo iOS and the new Xojo framework is included in the new documentation site. Here are some tips to help you get started with it. If you haven’t already, download Xojo now.
Comments closedWhen it comes to software licensing and pricing, the goal is to provide just the right amount of flexibility without making things too complex. It’s difficult, however, to do this without some trial and error which means we occasionally make changes.
With Xojo 2014r3 we are introducing simple, annual pricing for all Xojo licenses:
Comments closedAs you may have heard, Apple announced that as of February 1st, 2015, all new apps submitted to the iOS App Store must support 64-bit. It was already our intention to be in beta testing on 64-bit in that timeframe. However, our original plan was to support Linux first since more and more Linux servers now only support 64-bit. Instead, we will support iOS first followed by the x86 platforms.
Comments closedIn the mobile development world it’s common to support many devices, and therefore many screen sizes. Android devices come in a huge variety of sizes as do iPhones and iPads. Desktops and laptop sizes vary; but mobile is where you really notice the variety because they are so radically different.
Comments closedIn the second episode of the XojoTalk podcast, Paul talks with Bob Keeney, a long-time member of the Xojo community and founder of BKeeney Software.
Comments closedAs you probably know, we’re working hard on having the Xojo framework and IDE support 64bit. While this work is still in progress, there are more and more distributions mainly available as 64bit. If you can’t work and/or deploy on a 32bit distribution, you need to get the IDE or your Xojo apps working properly on a 64bit distribution.
2 CommentsYou may have seen the 2048 game running on iOS and Android. Here’s a version made with Xojo, which I call 2K that runs on Desktop, Web and iOS.
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