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Category: Learning

iOS: KeyDown Arrives to MobileCanvas

As a direct result of user feedback, starting with Xojo 2023r2, the MobileCanvas control on iOS can now receive KeyDown events from the user, both from the on-device keyboard and any connected keyboard. In addition, this support is available in MobileTextArea, MobileTextField and MobileScreen.

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Android Declares

Using and writing declares for Android is very similar to other platforms. The syntax is mostly the same, but we’ve made some additions to make Declares that change Controls easier. Let’s walk through a couple of easy-to-understand Declares to show you how they’re made.

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Creating a Number Class

In this tutorial I will show you how to create a Number class that can tell you when its value has been actually set, along with other methods to manage how it is used while demonstrating some common object-oriented techniques and features such as operator overloading. You’ll be able to create a Number from an Integer, Double or String.

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