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Category: Tutorials

tutorials, longer instructional posts, how to’s

Tutorial: Saving WebCanvas Images to Disk

The WebCanvas control is used for drawing graphics in web apps. It takes advantage of the HTML5 Canvas making it fast and powerful. Sometimes is can be useful to be able to save the graphics drawn in the WebCanvas to an image file, but unfortunately there is no built-in Xojo method to do this.

However, by using a little JavaScript you can easily add this capability to Xojo.

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Tutorial: Active Words

Follow this tutorial to learn how to create active (clickable) words in a text of a TextArea control using the OOP Delegate design pattern, which allows you to dynamically change how your app will react when the user clicks on any of these active words. Best of all, this is cross-platform, so you can use it for macOS, Windows and Linux deployments!

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iOS Tutorial: Shorten that URL!

In this Xojo tutorial we will see how simple it is to make an iOS App that shortens an entered URL using the public API of Bit.ly. We will use our own subclass inherited from Xojo.Net.HTTPSocket, and the Declare statement in order to use some functions and methods found on the native Cocoa Touch API. In fact, the use of Declare is mandatory because with the new Xojo Framewok we don’t yet have access to the EncodeURLComponent function available with the old framework. This one is a big help in substituting any ilegal character with his hexadecimal value for the final URL’s composition.

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