It’s time again for Hour of Code! The Hour of Code is a global movement reaching tens of millions of students in 180+ countries. Anyone, anywhere can participate in Hour of Code, from ages 4 to 104. At Xojo, we are again participating in this wonderful way to help people learn to program.
Comments closedTag: Apple
With the release of Xcode 7, Apple combined the iOS and Mac Developer programs into a single Developer Program. Previously these programs were $99/year for each and now they are $99/year for the combined Apple Developer Program which lets you create and deploy apps for iOS and OS X.
Comments closedIntroduced with iOS 9, the Apple News app is a great way to get informed about topics that interest you. And since Xojo ought to interest everybody, you can now access this blog from Apple News.
Comments closedThe issue of mobile ads is of particular interest to me as I am forced to think of mobile ads from three different perspectives. First, as a developer since Xojo can be used to create iOS apps; then as an entrepreneur because we advertise Xojo via mobile ads; but also as a personal consumer of mobile ads.
I think I’m on firm ground when I say that mobile ads are universally hated. We hate them more that TV commercials and certainly more than magazine ads. Why is this?
Comments closedIn this episode of XojoTalk, Paul talks with Justin Elliott, IT and Development Manager at Penn State University.
Download MP3.
Comments closedOne of the things announced at WWDC last week (that was not announced in the WWDC Keynote) is that Apple has now combined the separate iOS and Mac Developer Programs into the single Apple Developer Program. So what does this mean for Xojo developers?
Comments closedWe’ve been getting a lot of questions about available options for deploying iOS apps.
Geoff recently wrote about how to deploy iOS apps inside a company, but I’d like to collect all the various ways to deploy your iOS here for quick, easy reference.
Comments closedWhile the iOS App Store is a great solution for commercial software, not all iOS apps are for public use. If you are building an app just for use inside your company, you won’t want to go through Apple’s app review process (which can take weeks) nor make your app available to the general public. How do you quickly and easily deploy an iOS app just for use by others in your organization?
Comments closed30 years ago this past January, Apple launched the Macintosh and with it, the first widely available computer with a Graphical User Interface or GUI. If you are less than 25 years old, there’s a very good chance you’ve never used a computer that didn’t have a graphical user interface. But at the time, it was a radical departure from the way in which most people interacted with a computer. Over the past 30 years, the GUI has evolved and in some ways has come full circle.
Comments closedIf you have been around the Mac community long enough, you may have ended up with two Apple IDs. I have one for iTunes and another one that came from MobileMe. This resulted in effectively having two iCloud accounts. This can be inconvenient and probably will become more so in the future. Apple doesn’t provide a means to merge Apple IDs. They know they need to provide this, but they do not yet do so. I, however, have found a way.
Since the introduction of iCloud, I have wanted to have a single Apple ID. When Apple recently added the two-step authentication for Apple IDs to make them more secure, I decided to sign in and update my Apple ID account. Part of the process is to verify a device you own which will be used, along with your password, to authenticate that you are who you say you are should you want to make changes (such as your password) to your Apple ID in the future. The webpage said it would list my devices, but none were listed. It didn’t take long to figure out why. The Apple ID I was updating was for iTunes, while the Apple ID Apple was using to find my devices was the one associated with my iCloud (MobileMe/mac.com) account.
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