Recently Xojo made the switch to using Issues for tracking bugs and feature requests. Issues is a web-based system you can find here: https://www.xojo.com/issues The…
Comments closedTag: Tips
My own projects have #PRAGMA warning “TODO” in the App.Open event. Wherever you want a ToDo note in your code type #PRAGMA warning “Your message”.
Comments closedRecently we changed the name of Xojo Enterprise to Xojo Pro Plus. This brought about a lot of questions. For users whose businesses rely on Xojo, upgrading to Xojo Pro Plus can be very beneficial. For everyone else in the community, this change doesn’t effect you or your Xojo license.
We offer a range of license types as well as ways for users to get additional help from us. But our help comes at an opportunity cost for us because if we are helping someone with their issue, we aren’t helping others at that time. Xojo Pro users get higher priority support than Xojo Desktop users, who get higher priority support than Xojo Lite users, who get higher priority support than those using Xojo for free. Xojo Pro Plus users get the highest priority support of all.
Here is what Xojo Pro Plus is, what it isn’t and what that means for you.
Comments closedDid you know that it’s possible to load and use 3rd Party Frameworks in your Xojo iOS projects? There’s quite a number of good projects out there, many of which are on sites like GitHub and freely available for use in your projects. If you’re familiar with Declares in iOS, loading a 3rd Party framework requires just a couple of extra lines of code and a CopyFilesStep.
Last year at XDC 2018, Jérémie Leroy talked about making sure your screenshots mimicked the Apple method so that the date was always Jun 9th, the time was always 9:41 AM, the battery always shows as full and the WiFi strength always shows full. It got me thinking that it might be handy to be able to make the simulator always show those values when you do a debug run so that you don’t need to think about it when you are ready to start taking screenshots and movies of your app. One way to do that is to build & run project like SimulatorStatusMagic on the simulator before running your project, but it would be more useful if it was automatic.
Comments closedThe only built-in gesture for undo on iOS at the moment is to shake the device. This is not very intuitive to me and I’ve certainly done it by accident many times. The makers of Procreate chose a two-finger tap and have found that their users adapted to it nicely. This gesture is being adopted by more and more iOS developers. Here’s all the code you need to implement the two-finger tap for undo in your Xojo iOS apps.
Comments closedYou can call into Cocoa Touch APIs to use methods and properties that are not built into the framework by using the Declare command. To create a Declare statement you first need to track down the API you want to use in Apple’s documentation: Apple Developer Documentation. Most of the time you will reference the Foundation and UIKit libraries, but there are many other libraries as well. Xojo Declares use the Objective-C names so be sure to refer to those in the documentation rather than the Swift naming.
Comments closedThese days it seems everyone is working from home at least a few days a week. That is great for us humans and our home planet too. Your commute across the hall is quick and traffic-free, which is amazing for your personal stress-level and the local air quality. And your home office is likely to make you more productive and happier in your job, if set up right.
As more of us are working from home more often, it’s important to set some basic guidelines for your job and your sanity.
Here are 5 tips to help you set up your home office right, along with a peek into the Xojo team’s own offices.
Comments closedUsing the Remote Debugger means that you can run Xojo apps on the Pi for testing and development without have to first purchase a Xojo license.
Comments closedDo you recall when your most indispensable app was last updated?
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