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Tag: Xojo Programming Language

QuickTip: Using SF Symbols in macOS … revisited!

Earlier this year ago I wrote a post about using the SF Font symbols on macOS Picture.SystemImagein iOS apps. However that technique has some downsides. For one, the symbol glyphs are hardcoded, which means that it’s not possible to access the new symbols added to the SF Font by Apple. In addition, it isn’t possible to set the font weight and scale for the glyph. In this new post, I’ll show a more flexible way to work with these symbols on macOS 11+.

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Beginner Tips: Threading in Xojo

Many times, when we create a desktop application which is doing huge processes, it happens that the responsiveness of our app can be interrupted for few seconds. As developers we need to avoid such scenarios because we want to keep the interaction between the user and the app constant while it’s in use. You have to imagine that our customer doesn’t have a developer’s mindset and will not wait more than 5 seconds if the app freezes. Threading is a great solution to these situations.

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Updated Tutorial: Active Words

This post was originally published in 2018 and has been updated to use Xojo API 2.0.

Follow this tutorial to create active, aka clickable, words in the text of a TextArea control in your Xojo projects. Learn to use the Object-oriented Delegate design pattern to dynamically change how your app reacts when the user clicks on those active words. Best of all, this project is cross-platform, so you can use it for macOS, Windows and Linux!

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