The WebImageViewer control allow us to load and display any image retrieved from a given URL. Wouldn’t be nice to have that same kind of functionality in the Desktop and iOS versions of the ImageViewer? Continue reading and I’ll show you how to achieve just that.
Comments closedCategory: iOS
Posts related to iOS development.
You may or may not be aware that running iOS projects in the Simulator does not allow you to check all of your app’s features. There are a few features which rely on hardware capabilities which the Simulator cannot emulate. This can make it hard to track down bugs, and the only recourse is console logging. Starting in Xojo 2022r1 it’s possible to run your apps right on a physical device connected by USB.
Comments closedWith just a few lines of code, you can create a Xojo app for iOS and Android that shows a new cat picture each time you launch it. I call this app “CatsUp!”. It’s a play on ketchup/catsup, get it?
Comments closedEvery few weeks my son Lucas gets together with his friends for board game day. Last week’s game was Twilight Imperium. One part of the game includes rolling a 10-sided die to calculate whether one of your ships successfully registers a hit on your opponent. Apparently this is something that can take a while to do as each player amasses more and more ships. This was ripe for automation!
Comments closedXojo Mobile and Web project controls don’t raise the TextChanged Event like Desktop controls do. But I want my code to be as similar as possible across all project types so I’ve created some custom controls. In this blog post I’ll walk you through the process of creating a Custom Desktop TextField control.
Comments closedSometimes you want to display a message on your mobile screen, but also want it to disappear after a short period of time. A great way to do that is to use the MobilePopupMessage class.
Comments closedOur vision for Xojo has always been to make it fast and easy for people of varying programming skill levels to create applications. The primary…
Comments closedThis tutorial will show you how to deploy your SQLite based projects so they behave right on Desktop, Web and iOS, copying the database file to the right place on every target.
Comments closed…why (does) this process seems so complicated in the first place? What Apple is trying to do is to provide operational security…
Comments closedEarlier this year ago I wrote a post about using the SF Font symbols on macOS Picture.SystemImage
in iOS apps. However that technique has some downsides. For one, the symbol glyphs are hardcoded, which means that it’s not possible to access the new symbols added to the SF Font by Apple. In addition, it isn’t possible to set the font weight and scale for the glyph. In this new post, I’ll show a more flexible way to work with these symbols on macOS 11+.