One of the PDFDocument features added in Xojo 2022r2 is the ability to encrypt PDF files created with Xojo. Continue reading and I will show you how.
Comments closedCategory: iOS
Posts related to iOS development.
The annotations feature on PDFDocument has been significantly extended in the release of Xojo 2022r2. Continue reading to learn about the new annotation types. Currently,…
Comments closedI’ve learned over the years not to have any specific expectations from Apple’s WWDC keynote. Some years they introduce something big and new that we were pretty much expecting. Other years they blindside us. As the CEO of a company that creates tools for building apps for most of Apple’s ecosystem and given Apple’s history of secrecy, I’m understandably curious just how blindsided I might be each June. Fortunately, this year’s keynote was filled with features that ranged from mildly interesting to really awesome but all incremental improvements across Apple’s software line.
Comments closedI know, I know, it’s not the usual thing to do when making presentations, but did you know that it is possible to create presentations using Xojo’s and PDF? If you’re interested in this little experiment, read on and I’ll show you how to do it using Xojo’s PDFDocument.
Comments closedThe DrawText method from the Graphics class offers a simple way to left-align text at the given X and Y coordinates, even applying a wrap value to wrap every line of the text block at the provided width value. Wouldn’t it be great to be able to do the same thing while aligning blocks of text to the right and center? Continue reading and I will show you a technique you can use as the starting point which you can fine-tune to your specific needs.
Comments closedThe WebImageViewer control allow us to load and display any image retrieved from a given URL. Wouldn’t be nice to have that same kind of functionality in the Desktop and iOS versions of the ImageViewer? Continue reading and I’ll show you how to achieve just that.
Comments closedYou may or may not be aware that running iOS projects in the Simulator does not allow you to check all of your app’s features. There are a few features which rely on hardware capabilities which the Simulator cannot emulate. This can make it hard to track down bugs, and the only recourse is console logging. Starting in Xojo 2022r1 it’s possible to run your apps right on a physical device connected by USB.
Comments closedWith just a few lines of code, you can create a Xojo app for iOS and Android that shows a new cat picture each time you launch it. I call this app “CatsUp!”. It’s a play on ketchup/catsup, get it?
Comments closedEvery few weeks my son Lucas gets together with his friends for board game day. Last week’s game was Twilight Imperium. One part of the game includes rolling a 10-sided die to calculate whether one of your ships successfully registers a hit on your opponent. Apparently this is something that can take a while to do as each player amasses more and more ships. This was ripe for automation!
Comments closedXojo Mobile and Web project controls don’t raise the TextChanged Event like Desktop controls do. But I want my code to be as similar as possible across all project types so I’ve created some custom controls. In this blog post I’ll walk you through the process of creating a Custom Desktop TextField control.
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