With Xojo 2018 Release 4, we updated the macOS SDK to 10.14. This means that App Transport Security is now something you need to be aware of for your Mac apps.
Comments closedCategory: Cross-Platform
To help developers check if their software is ready for 64-bit, Apple added a new tool for developers in Xcode 9. With this tool, you can force macOS to run as “64-bit only” to see if your software is ready for a 64-bit only environment.
Comments closedDecember 3rd kicks off Computer Science Education Week 2018! Computer Science Education Week is held in early December every year in recognition of the birthday of computing pioneer Admiral Grace Hopper. Alongside this is the Hour of Code promotion where schools throughout the world get students to try at least 1 hour of programming at some point during the week.
Each year for Hour of Code, I volunteer at the local Middle School to talk to the students about what it is like to be a programmer and do a little bit of programming. This year I plan to demonstrate Xojo Dojo with a Raspberry Pi and show the kids how much fun coding and Xojo programming can be.
Comments closedWhile at the Xojo Developer Conference in Denver last spring*, we got a lot of great feedback about the features that people needed most from the iOS framework. We managed to sneak a few into recent releases of Xojo; here are three of my favorites!
Comments closedIt’s early days but an Android milestone has been reached! We just recently crossed a milestone in our efforts – and now have code from the Xojo compiler running on both the simulator and real Android hardware.
Comments closedDeveloping for iOS with Xojo can be quick and easy, but if you need more power for your app’s controls, your options are:
- study the Apple documentation, which can take time and building the right declares from scratch is not trivial; or
- use one of the many open source projects, though you may end up having to import things that you don’t want or need;
If you don’t have the time or inclination for these options, Falco Software’s extensions could be what you are looking for. The extensions work similarly to Xojo, just drag the control and start developing. No alien objects to create, no extra code to maintain. Here are some examples of where Falco Software’s extensions can simplify and speed up your iOS development.
Comments closedIn a previous entry we started to dig into web services with Xojo. The first post focused on the backend (server side), creating the Xojo app acting as middleware between the clients and the database that holds your data. We are using SQLite as the backend engine but it would not be difficult to change to other supported database engines like PostgreSQL, MySQL (MariaDB), Oracle or SQL Server, and even ODBC; all of these are supported by Xojo!
Comments closedWith the availability of Xojo 2018 Release 3, Xojo now supports macOS Mojave’s new dark mode. This means you can update your own apps to support dark mode and it also means that the Xojo IDE works in dark mode.
Comments closedAbout three years ago, we added HiDPI/Retina support to our framework which was released to users as part of Xojo 2016r1 when we also shipped our first HiDPI IDE.
With Apple’s announcements at WWDC 2018 and the introduction of dark mode it was time to revisit our graphics and the overall appearance of the IDE again. Here are some things which contribute to the changes that have been made and ones that you will see in the coming months.
Comments closedThe WebCanvas control is used for drawing graphics in web apps. It takes advantage of the HTML5 Canvas making it fast and powerful. Sometimes is can be useful to be able to save the graphics drawn in the WebCanvas to an image file, but unfortunately there is no built-in Xojo method to do this.
However, by using a little JavaScript you can easily add this capability to Xojo.
Comments closed