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Tag: Multi-Platform Development

PDFDocument: Reports With Full Vectorial Quality

Back in 2020 when PDFDocument was first introduced in Xojo, we had to make a compromise in order to render the output created via Xojo’s integrated Report Editor. That was far from ideal, but we needed to first meet some other requirements in order to get the full vectorial quality you expect in both PDFs as well as in rendering reports.

With Xojo 2022r1 I am happy to say we have achieved that goal! The best part is that you don’t need to do anything to take advantage of the update. Keep your code as it is now and, the next time you output your report into a PDF document you’ll get the full vectorial quality you expect!

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On-Device iOS Debugging in Xojo

You may or may not be aware that running iOS projects in the Simulator does not allow you to check all of your app’s features. There are a few features which rely on hardware capabilities which the Simulator cannot emulate. This can make it hard to track down bugs, and the only recourse is console logging. Starting in Xojo 2022r1 it’s possible to run your apps right on a physical device connected by USB.

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TTC to TTF File Converter

TTC files are TrueType Collection files that contain the data needed to represent multiple font styles and font weights; this is a collection. On the other hand, TTF files are TrueType Font files, that contains the data required to work with only one font style or one font weight (for example: Regular, Bold or Light).

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CatsUp! 2022

With just a few lines of code, you can create a Xojo app for iOS and Android that shows a new cat picture each time you launch it. I call this app “CatsUp!”. It’s a play on ketchup/catsup, get it?

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A Web App to Calculate Combat Rolls in Twilight Imperium

Every few weeks my son Lucas gets together with his friends for board game day. Last week’s game was Twilight Imperium. One part of the game includes rolling a 10-sided die to calculate whether one of your ships successfully registers a hit on your opponent. Apparently this is something that can take a while to do as each player amasses more and more ships. This was ripe for automation!

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