As a direct result of user feedback, starting with Xojo 2023r2, the MobileCanvas control on iOS can now receive KeyDown events from the user, both from the on-device keyboard and any connected keyboard. In addition, this support is available in MobileTextArea, MobileTextField and MobileScreen.
Comments closedCategory: iOS
Posts related to iOS development.
Starting with Xojo 2023r2 you can add Leading Actions to the rows in your iOSMobileTable instances on iOS, in addition to the regular actions previously available. This introduces many more options and user interface flexibility to the table rows.
Comments closedFor the most part, designing mobile apps for Android and iOS is similar, but there are differences. Here are some important ones to keep in mind for a smoother Android experience.
Comments closedToday’s release of Xojo 2023r2 introduces support for the Android platform! With this release, Xojo iOS licenses are now Xojo Mobile licenses. Any current (not expired) Xojo Mobile license (formerly Xojo iOS licenses) can build for both iOS and Android using Xojo 2023r2. As always, Xojo Pro and Pro Plus licenses include support for all platforms and current Xojo Pro and Pro Plus licenses can build for Android using Xojo 2023r2. The addition of Android support does not change the price of Xojo Mobile, Xojo Pro or Xojo Pro Plus licenses.
Comments closedApple has released the developer documentation for Vision Pro, their recently announced mixed reality headset. So far, it looks promising that iOS apps written in Xojo will just work. Of course, we don’t yet have one of these to use for testing. If we did, we’d be too busy playing with it to write this blog post, however we have tried running some Xojo iOS projects in the Vision Pro Simulator and they work without modification so that’s a very good sign.
Comments closedMy new path has taken me deep into the world of iOS and macOS and I thought I would create some projects & products which would benefit Xojo apps on those platforms by creating some products which expose some of the larger frameworks which are not already available but also cannot be accessed by declares alone…
Comments closedWhen developing iOS apps with Xojo you may spend a good amount of time debugging, whether in a iPhone, or iPad simulator or on a real device. With this in mind, let’s learn a good way to handle the Simulators list in Xcode and Xojo.
Comments closedIn my session at XDC 2023, I talked about ways to design your apps so you reuse code across platforms. The first project is JSONReader, so let’s dive in.
Comments closedGraphic chart support is new in Xojo Desktop and Xojo Mobile (iOS) in Xojo 2023r1. The new DesktopChart and MobileChart offer a similar look and behavior to what you find when using Xojo’s WebChart. Let’s review all the things you can do with the new DesktopChart and MobileChart in your Xojo projects.
Comments closedThere are some situations where you may need a range of numbers that is equally spaced. For example, when given a minimum and a maximum value within which a set of numbers that need to be equally spaced. This is useful if you are designing an UI control displaying “ticks” or for the axis of a graphic chart displaying cartesian values. Continue reading to see a technique to do just this.
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