I’ve learned over the years not to have any specific expectations from Apple’s WWDC keynote. Some years they introduce something big and new that we were pretty much expecting. Other years they blindside us. As the CEO of a company that creates tools for building apps for most of Apple’s ecosystem and given Apple’s history of secrecy, I’m understandably curious just how blindsided I might be each June. Fortunately, this year’s keynote was filled with features that ranged from mildly interesting to really awesome but all incremental improvements across Apple’s software line.
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Posts related to Max OS development.
I know, I know, it’s not the usual thing to do when making presentations, but did you know that it is possible to create presentations using Xojo’s and PDF? If you’re interested in this little experiment, read on and I’ll show you how to do it using Xojo’s PDFDocument.
Comments closedThe DrawText method from the Graphics class offers a simple way to left-align text at the given X and Y coordinates, even applying a wrap value to wrap every line of the text block at the provided width value. Wouldn’t it be great to be able to do the same thing while aligning blocks of text to the right and center? Continue reading and I will show you a technique you can use as the starting point which you can fine-tune to your specific needs.
Comments closedThe WebImageViewer control allow us to load and display any image retrieved from a given URL. Wouldn’t be nice to have that same kind of functionality in the Desktop and iOS versions of the ImageViewer? Continue reading and I’ll show you how to achieve just that.
Comments closedYou may or may not be aware that running iOS projects in the Simulator does not allow you to check all of your app’s features. There are a few features which rely on hardware capabilities which the Simulator cannot emulate. This can make it hard to track down bugs, and the only recourse is console logging. Starting in Xojo 2022r1 it’s possible to run your apps right on a physical device connected by USB.
Comments closedIn this tutorial we will see how to retrieve the file icon using macOS Quick Look technology and the regular file type associated with the selected file, for example JPEG, MOV, PDF, RTF, etc. Continue reading to learn how to achieve this using Declares.
Comments closedFor those of you that don’t consider reading through over 220 items as fun as I do, here are a few things I thought I would highlight, in no particular order…
Comments closed…why (does) this process seems so complicated in the first place? What Apple is trying to do is to provide operational security…
Comments closedEarlier this year ago I wrote a post about using the SF Font symbols on macOS Picture.SystemImage
in iOS apps. However that technique has some downsides. For one, the symbol glyphs are hardcoded, which means that it’s not possible to access the new symbols added to the SF Font by Apple. In addition, it isn’t possible to set the font weight and scale for the glyph. In this new post, I’ll show a more flexible way to work with these symbols on macOS 11+.
I’m happy to report that the Xojo engineers have overcome the hurdles that prevented building for macOS from Windows and Linux. The ability to cross-compile macOS apps from Windows and Linux will return in Xojo 2021r3.
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