Let’s talk about the new properties and methods added to the Graphics class that will make all your Paint drawings more flexible and powerful! The enhancements include: LineDash, LineCap, LineJoin, the new Brush property with LinearGradientBrush, RadialGradientBrush, ShadowBrush and PictureBrush, and the new PictureBrush class.
Comments closedTag: Graphics
Among the many new features introduced by the Web Framework 2.0, one of my favourites is the new WebChart class. Based on Chart.js, this class offers a total of eight chart types you can create and use really easily in your projects; including the Line, Bar, Pie or Doughnut chart types among others.
Comments closedOn the forum a user asked if there was a way to create a rectangle with only the top left and top right corners being rounded. Xojo’s built-in RoundRectangle control draws with all four corners rounded, so that was not an option.
One solution is to use a GraphicsPath to draw exactly what you want. With a GraphicsPath you can use the AddArc() method to add rounded corners and then draw the lines for the rest of the rectangle.
Comments closedSure you can create a Subclass of any Picture, Canvas or class and write code to center another Picture in its respective Graphics contexts. But taking the class extension approach means that you can reuse the same code for any of these (or any additional class) offering a Graphic context, so you can pass along the Picture you want to center and re-scale (if needed) in its area.
Comments closedIn Xojo there is a new class, GraphicsPath, that you can use to create graphics as a mathematical description of shapes and lines; ranging from simple lines to Bézier curves, arcs, rectangles, there are many advantages to using these! For example, as a class on its own, it doesn’t even needs a graphical context (Graphics) in order to describe the shapes you want to use, and the mathematical representation means more control and precision. Simply put, you only need to join the points!
Comments closedLearn to create a solar system in Xojo with the help of the MBS Xojo Plugin component SceneKit. SceneKit is an Apple framework that supplies functions for graphic and animation designs.
Comments closedMonkeybread Software started with the DynaPDF plugin for Xojo about twelve years ago. As DynaPDF is a C++ library, the wrapping plugin mimics the original C API and offers it for Xojo. Over the years a lot more convenient methods have been added to make the plugin more Xojo-like. For example, newer methods can process pictures directly, take colors as Xojo color values and allow drawing of styled text directly.
Since the early days there has been the feature request to use the graphics class in Xojo to draw to a PDF document. We recently came back to this old feature request and decided to try a new way to implement it and our new code seems to work just fine. With some help from Xojo engineers, we even got the alignment right.
Comments closedPrior to Xojo 2018r3 Window and Canvas both had a Graphics property that you could access and draw to. This was deprecated in 2011 because it had significant performance issues on all platforms. The preferred way to draw your graphics since 2011 has been to use the Window.Paint or Canvas.Paint event handlers and the supplied parameter g As Graphics.
Starting with Xojo 2018r3, this Graphics property was removed from Window and Canvas so if you had code that was still relying on it, that code will no longer compile. Here are some tips on how you can migrate your code to use the Paint event handlers and tell the Canvas to update with a call to Invalidate.
Comments closedThe Canvas control is a great way to draw pretty much anything to a window. With a Canvas, do all your drawing in its Paint event handler for the best quality and performance.
I’ve had many people ask for an example for how to create a Canvas that allows you to:
- Draw pictures within it (as objects)
- Move these objects
- Remove them
- Add labels to them
- Programmatically select one
This example demonstrates how to do all these things. It has a large Canvas on the window with several buttons that let you add and manage the objects on the Canvas.
Comments closedWhether you are using Xojo to create your very first application or if you are coming from other languages, like C# or VisualBasic, customized UI controls are probably one of those things you have in your to-do list. For multiplatform Desktop apps, you will find that the Canvas class offers everything you need. In order to show you how easy it can be, follow this tutorial to recreate the ImageWell UI class control, provided by default in the Xojo framework. Our customized ImageWell will be able to proportionally display any JPEG file dropped by the user on the control, centering it on the available surface.
Comments closed